Okayyyyy. I think I made a quick hack trough it.
Code: Select all
> look at scanner
There are 34 gynoids, 0 unchanged and 1 partly changed.
> score
You have so far scored 23 out of a possible 150, in 170 turns.
Owww, that hurts, only 23 of 150... Up to some (positive, I think) criticsm.
Your game has some nice concepts. First thing is the domino effect of converting someone. That's a nice idea. The bad thing about it it all happens just too fast, because any gynoid is able to convert others right from the start. From storytelling point of view, such a rush should be somewhere in the endgame as a blowoff. The way it is now the whole game feels like an endgame.
The messages about conversions are a little disturbing, too, but I think thats just for the effect of "diving into" the hive mind. Same as above, that's endgame fun in my view.
Conversions are described in very detail, but all the same, which is sort of boring. Ok, they are all converted into same-featured machines, so what? But people are not the same before being converted. They *should* have distinct features to emphasize the effect being turned into machines. For example, they should be in some rooms only, should do some actions and should answer differently if you talk to them.
Then, it needs just more interaction with objects. More things to be able to do. Ok, thats something to come anyway, though.
What kind of game do you have in mind? Just like an hommage to the original story, some technical demo, or should it be eloborated and have its own story? If you don't mind, I'm willing to volunteer, both with ideas and programming. I think the possibiltites of interactive fiction are greatly underestimated here. Or maybe just noone feels able to try but us two?
dark