I will have to remember this one for later.



For anyone who is wondering, the model is """technically""" in general working order. There are still several things I want to add to it, and make no mistake it is a janky mess. Changing metal materials for instance will take you the better part of an hour, because everything is still broken down into parented props (which does make fine customization easy, but makes big general changes a nightmare).
BUT, 99% of the pokethrough has been dealt with. Sometimes in some extreme positions, the solenoid clamps can poke through the shoulders, the ankle piece can poke out the bottom/top of the foot sometimes, and there can be poke through on the wrists depending on how extreme the forearm twist is. All of these are easily handled though through some minor transformations suited to the pose.
So that being said, anyone who really wants to get their hands on it let me know. I will send you the geometry/material requirements list and the base scene file for it.
If you can wait though, I cannot promise that the non-alpha version of it will be less janky, but I can promise that it will at least function better. And probably have a bit more polish to it.