"VR is one of those fields that Ivan Sutherland would christen "holy grails"--fields involving the synthesis of many separate, expensive, and risky lines of innovation in a future too far distant and with returns too unpredictable to justify the long-term investment."
Section 17: - Virtual Reality
Part II
Robotic Presentation of Tactile Surfaces in Conjunction with VR Visuals
Only points of contact with living participants need simulate texture, elasticity, weight and momentum.
I think by limiting the participants expectation of available tactile surfaces we simplify an avenue toward a satisfactory gynoid experience.
VR
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Clarity
I think. perhaps I was being too cryptic
Avatar control thru virtual 3-D worlds has matured.
Head tracking, stereoscopic headgear is the next logical step toward full first person 3-D immersion.
We can easily expect acoustical holography to enter quickly into the mix.
Projects reviving Smell-o-vision might even see the light of day.
But by far the largest demand will be for real seeming tactile interfaces
What I am suggesting is robotic appliances that behave consistently with the visual model without without concern for real space appearances.
Stereo-lithography(3-D printing) and other methods of rapid prototyping can be used to close the gaps. (imagine a variety of doorknobs) This will advance with the advent of a recyclable set of materials.
Physical manipulation of and by an avatar of any description thus has become a near term possibility.
I am certain that more than one of you has blanched at the safety, legal and ethical concerns implicit in these conceptions. Even the idea that my posts here may advance the field toward actual test cases gives me moral jitters.
But, damn it, I want my fembots and tele-hookers
Avatar control thru virtual 3-D worlds has matured.
Head tracking, stereoscopic headgear is the next logical step toward full first person 3-D immersion.
We can easily expect acoustical holography to enter quickly into the mix.
Projects reviving Smell-o-vision might even see the light of day.
But by far the largest demand will be for real seeming tactile interfaces
What I am suggesting is robotic appliances that behave consistently with the visual model without without concern for real space appearances.
Stereo-lithography(3-D printing) and other methods of rapid prototyping can be used to close the gaps. (imagine a variety of doorknobs) This will advance with the advent of a recyclable set of materials.
Physical manipulation of and by an avatar of any description thus has become a near term possibility.
I am certain that more than one of you has blanched at the safety, legal and ethical concerns implicit in these conceptions. Even the idea that my posts here may advance the field toward actual test cases gives me moral jitters.
But, damn it, I want my fembots and tele-hookers
What became of sixteen processor hypercube machines?
- Stephaniebot
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Stephaniebot wrote:The headgear looks good, and probably fun to use. But a full VR bodysuit would be so much better!
That WOULD be pretty awesome. Then it'd be like Tron all over again.
If it is possible for man to love machine, is there any way for the machine to love him back? I'd like to think so.
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