Inspired by SweetSirin22's Human-Android Relations in the Workplace stories and Dr-Whom's photography, I've rendered female to fembot and male to fembot transformation series, with the end result being a doll-like plastic-skinned closed-seam jointed fembot. I think they turned out pretty well:
http://nukunookee.deviantart.com/art/Pl ... -509894517
http://nukunookee.deviantart.com/art/Pl ... -509895263
http://nukunookee.deviantart.com/art/Pl ... -509895609
SweetSirin22's story: http://sweetsirin22.deviantart.com/gallery/
Dr-Whom's artwork: http://dr-whom.deviantart.com/gallery/4 ... el-Android
Fembot transformation renders
- NukuNookee
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Re: Fembot transformation renders
The MtF subject matter isn't my cup of tea, but if I may offer a suggestion on improving the quality of the renders themselves.
Have you tried playing around with Subsurface Scattering? It increases the render time quite a bit, but the end result begets very realistic looking skin and plastic materials. It can be used with any figure or texture maps.
Have you tried playing around with Subsurface Scattering? It increases the render time quite a bit, but the end result begets very realistic looking skin and plastic materials. It can be used with any figure or texture maps.
- NukuNookee
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Re: Fembot transformation renders
Yes, if I was rendering with some better placed lights it would have some better skin / materials. These are quick renders using flat lighting, for speed.zerodin wrote:The MtF subject matter isn't my cup of tea, but if I may offer a suggestion on improving the quality of the renders themselves.
Have you tried playing around with Subsurface Scattering? It increases the render time quite a bit, but the end result begets very realistic looking skin and plastic materials. It can be used with any figure or texture maps.
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Re: Fembot transformation renders
I guess since these are quick character study style renders, speed is more of a priority then.
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