Fembot transformation renders

Found an interesting gallery online or added some new images to FembotWiki? Post photo-manipulations, artwork, or other visual media here.
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NukuNookee
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Fembot transformation renders

Post by NukuNookee » Mon Jan 26, 2015 10:43 pm

Inspired by SweetSirin22's Human-Android Relations in the Workplace stories and Dr-Whom's photography, I've rendered female to fembot and male to fembot transformation series, with the end result being a doll-like plastic-skinned closed-seam jointed fembot. I think they turned out pretty well:

http://nukunookee.deviantart.com/art/Pl ... -509894517

http://nukunookee.deviantart.com/art/Pl ... -509895263

http://nukunookee.deviantart.com/art/Pl ... -509895609

SweetSirin22's story: http://sweetsirin22.deviantart.com/gallery/

Dr-Whom's artwork: http://dr-whom.deviantart.com/gallery/4 ... el-Android
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zerodin
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Re: Fembot transformation renders

Post by zerodin » Mon Feb 02, 2015 12:35 pm

The MtF subject matter isn't my cup of tea, but if I may offer a suggestion on improving the quality of the renders themselves.
Have you tried playing around with Subsurface Scattering? It increases the render time quite a bit, but the end result begets very realistic looking skin and plastic materials. It can be used with any figure or texture maps.

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NukuNookee
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Re: Fembot transformation renders

Post by NukuNookee » Mon Feb 02, 2015 5:32 pm

zerodin wrote:The MtF subject matter isn't my cup of tea, but if I may offer a suggestion on improving the quality of the renders themselves.
Have you tried playing around with Subsurface Scattering? It increases the render time quite a bit, but the end result begets very realistic looking skin and plastic materials. It can be used with any figure or texture maps.
Yes, if I was rendering with some better placed lights it would have some better skin / materials. These are quick renders using flat lighting, for speed.
Gynoid Conversion, how can we make you better today?
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zerodin
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Re: Fembot transformation renders

Post by zerodin » Mon Feb 02, 2015 5:47 pm

I guess since these are quick character study style renders, speed is more of a priority then.

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