Building a universe but....

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Brytestar
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Building a universe but....

Post by Brytestar » Fri Jul 24, 2015 9:07 am

Its been awhile since I did a more lengthier post. I finally got time to ACTUALLY post something. With that out of the way....

To all the writers out there I have a concern (I could say question but it may not fit) so here goes..

I believe that stories are built around characters then you fill in the plots and motivations. But is it always true. I heard talk about how JRR Tolkien built a world first and then add the people and plots. So my question is do you paint a broad brush in painting how the world/universe (a.k.a) backdrop/ timeline first. Or just build characters and role first?

I was thinking about world building and then RP it out for feedback. Are there any alternatives that I should concider? Should I start small (more localized)? Or concidered something more vast? :?
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Re: Building a universe but....

Post by darkbutflashy » Fri Jul 24, 2015 10:09 am

To make it clear: When you begin writing down a story, you have *both* the characters and the world already set up. The only thing you can play with then is the pacing and the outcome. It makes no sense to construct characters and/or world while writing, this is disturbing even to the author and in result the reader gets to read a mess instead of something delightful.

My advice for new writers is to write a piece with one character and one room first just to practice the pacing. Because pacing is a skill often missed by new authors. In addition, the best short stories come from a very limited environment. You have the chance to create a small gem on your first try, which should encourage you to write more.

Another advice I'd like to give is not to look back too often while writing. Write the story (or chapter for long stories) in one off the reel. That is because you'll want to revise it anyway. If you edit it while writing you disturb yourself and end up with a mess certainly.

As for being creative: I'd rather read a well-thought-out, well-paced piece of something I already know than a world-shattering, newfangled story with only a few things I can relate to. I don't think I'm alone with that. And if I'm right with that observation, creativity is a pest you have to control with good workmanship.
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Re: Building a universe but....

Post by --NightBattery-- » Fri Jul 24, 2015 1:26 pm

i think you should start small. don't explain your world by exposition, i believe the readers asumme the cosmogony is all well baked inside the author's mind and they just accept things as long as they are acceptable under the circumstances and find out what kind of place it is in the perspective of the character as they keep reading.
I think...

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Re: Building a universe but....

Post by Brytestar » Fri Jul 24, 2015 1:48 pm

Hmm interesting viewpoints and thanks for the feedback so far.
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Re: Building a universe but....

Post by dale coba » Fri Jul 24, 2015 3:41 pm

Idea:
- Find images on-line that remind you of what you want for key scenes.
- Imagine the images will stay with the text.

- Write what the pictures remind you of.
- Write more and different details than are seen in the pictures.

Once the draft is finished:
- delete (as many as possible) small details which are visible in the pictures.
- delete several key story-establishing facts, and never reveal them.
- lose the pictures.

- Dale Coba
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Re: Building a universe but....

Post by Propman » Sat Jul 25, 2015 2:49 pm

Well, australopith and I are working on wayy too many stories. Normally we just brainstorm our fantasies, sometimes get into skin of the characters and try to imagine how would they act or react in a given situation. If I know that Miranda is stiff and demanding, we try to challenge her with someone who'd try and make her relax, if we know that Nicole is dependant on her assistant - the assistant malfunctions.

I don't really want to go into "realism" - the idea of Artificial Intelligences commonly available for commercial purposes is something that could change our world into something completely unrecognizable, even more than the Internet would be to a 18th century pirate. So outside maybe some small (and maybe plot-relevant) gadgets, it's basically "our world, but with fembots". Even though we've been talking about one or two prequel stories, we're keeping chronology vague - it's not about the world, it's about characters.

As for fembot technology itself, I'm aiming mostly for effect - what I want fembots in my stories to do. I'm not into detachable faces, for instance, but I enjoy building/repair, some damage and malfunctions. I don't want the robots to have super-strength, so I make them being made "mostly of plastics". Our most physically imposing characters are still roughly within human range of durability and strength. I don't really research real science/robotics outside of some popular articles, but I like some technobabble once in a while.

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Re: Building a universe but....

Post by australopith » Sat Jul 25, 2015 7:21 pm

[Attempted to delete post. Can't. Read the next one, fellas and gals...]
Last edited by australopith on Sat Jul 25, 2015 7:37 pm, edited 3 times in total.

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Re: Building a universe but....

Post by australopith » Sat Jul 25, 2015 7:21 pm

Hey Prop! We're working on SO many that–I don't think our readers here know who "Nicole" is, yet! (-:<

For me it's all about personalities; and in a robot story, the concept of inventing a personality and then having to deal with it–or put up with it–in a complex (robot) individual. Chad naïvely wanted Boom-Boom, but is she really good for him? Is he good for her? And what's her take on it: does she like being, in essence, a walking stereotype? What happens when she meets others who are even more stereotypical than her?

Trish, our Lazy Phone, is such a successful human simulation that she's of limited use as a robot. She can't remember all her own features and isn't the best at planning for their side effects. Another great kind of robot story: if a sophisticated robot is essentially a "human plus," then what advantages can robotic features give to a human kind of life? What happens when robotic features are paired with a human personality that's ill-matched to them?

When you think enough about these characters, they become real in your head and the stories happen that much faster. Beebs and Contessa and Calvin and Monica and Trish all have their own special ways of reacting to things. Sometimes they surprise us. Sometimes they reflect us. (Monica, the frustrated rebel wistfully in search of something beyond Tidyshire, shares a lot with me. She hasn't learned she's a robot yet, or that her urges are pre-programmed. I hope MINE aren't.)

And with that it's back to our vampires! Counting counts with a medium-rare stake... imminent!

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Re: Building a universe but....

Post by Saya » Thu Jul 30, 2015 10:28 am

Tolkien's works are sort of an odd duck when it comes to this sort of thing. A lot of what he wrote, he built from the ground up. Everything in the story was something of an original creation, from the languages spoken, the cultures, the way said cultures lived their lives. Thus, in order to make sure the audience understood what he was trying to get across, he had to make sure that what he was presenting made sense to his audience. He couldn't very well write a story called The Hobbit without telling you what a hobbit was. That requires a bit of pre-planning and worldbuilding. But even then, Tolkien went the extra mile. He created a whole world, complete with mythologies, geographies, cultures, flora and fauna, a lot of which only came in snippets in his initial works or left out completely due to the constraints of the plot. I have a feeling that, had he been born in the 20th century as opposed to the 19th, he'd probably be game designer, rather than an author, simply because of the sheer volume of detailed background material.

I personally work on setting, then plot, then the characters. If I think there is something the audience might not understand, I try to write a concise explanation as to what it does and why it is there, plot and setting wise, then move on to the characters. Their motivations will dictate the plot, the setting will dictate their motivations. I sort of develop character archetypes, then work on the finer points of their personalities by thinking through how the setting would affect them. But, ultimately, the characters and plot are always the priority. You can't tell a good story unless you make the characters engaging. You may want to go into the full detail about a culture the characters visit, but you're going to lose your audience's interest in the characters and plot that drive the story. You can create as big a universe as you like, but you have to remember that the audience is going to be seeing a narrow focus on it through the confines of the plot as the characters interact with it.

Good lord, I hope that makes sense. I haven't had a lot of luck in getting my points across lately. :P

EDIT: Oh. One more thing. If you are making an original universe, something that always helps me is to write notes about the setting and characters, so I don't get my details mixed up.
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Re: Building a universe but....

Post by darkbutflashy » Thu Jul 30, 2015 2:09 pm

Saya wrote:EDIT: Oh. One more thing. If you are making an original universe, something that always helps me is to write notes about the setting and characters, so I don't get my details mixed up.
That's a basic rule, I think. Write up anything. Any thought you have. Otherwise it's gone.
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Re: Building a universe but....

Post by Brytestar » Thu Aug 13, 2015 2:18 pm

So an origin story? I was attempting to do that but after two to five paragraphs. To use a similarly....

Like packing a whole wardrobe into a simple weekender bag.
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Re: Building a universe but....

Post by DukeNukem 2417 » Thu Aug 13, 2015 2:20 pm

Character notes.

Whether it's a list of five bullet points per character, or a full biography of their life up until their debut, ALWAYS keep character notes. Especially on the names. I had one VICI Diaries story confuse a dead Dianne with a still-active Denise, and I didn't notice until I was halfway through posting it.....
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Re: Building a universe but....

Post by Brytestar » Thu Aug 13, 2015 2:35 pm

Character notes....ok I need to look in on that again. I may have thought up too many characters. :(
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Re: Building a universe but....

Post by DukeNukem 2417 » Thu Aug 13, 2015 2:50 pm

Brytestar wrote:Character notes....ok I need to look in on that again. I may have thought up too many characters. :(
"Too many characters" isn't a problem for me in a story/series (a problem for everyone else, on the other hand... :lol: )

Just keep track of who's who, who's been where, who's done what (or who :wink: ), etc.
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Re: Building a universe but....

Post by Brytestar » Thu Aug 13, 2015 3:01 pm

Ok I'll keep that in mind. I was thinking about a sample story to start off with.
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