Sorry I haven't posted on a message board in a long while. And I've deleted posts due to me signing up as a teenager. Not wanting my internet pen name associated with my particular fetish.
I've noticed there is a lot of the members interested in the old style gynoid. Those depicted with the face mask, which I consider unrealistic. I mean as far as asking for a realistic gynoid goes.
I was wondering why this persists as a fantasy. So many stories I've read on here continue in this fashion when from an engineering standpoint it just seems not the most logical way to build one. I understand a lot of the older members were introduced to fembots in this fashion but I would think the media would evolve somewhat.
Old Guard vs new
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Old Guard vs new
Last edited by Rayfe Knight on Fri Jul 19, 2013 7:03 am, edited 1 time in total.
- rickdrat
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Re: Old Guard vs new
Submitted for your approval; I actually started a thread on this many moons ago;
http://www.fembotcentral.com/viewtopic.php?f=2&t=5269
As with most issues here, you will find there is a broad spectrum of tastes ranging from obsessive affection to outraged damnation and all points in between.
Like any other vice, your first experience is generally the one that leaves the greatest impression on you, whether positive or negative. If it's bad, you move on to something else and rarely look back. If, however, you find yourself drawn in, then that moment forms the basis for the attraction. It may expand in different directions, often with the same good/bad results, but many of us don't like to stray too far from where we start. Like a baby bird, I was "imprinted" with the science fiction of the mid 70's and that has stuck with me. I see it as my "mother", if you will, and I consider it my comfort zone.
Also, as some of us
get older, we grow more adverse to change and new ideas.
And that, children, is why there are no more dinosaurs.
http://www.fembotcentral.com/viewtopic.php?f=2&t=5269
As with most issues here, you will find there is a broad spectrum of tastes ranging from obsessive affection to outraged damnation and all points in between.
Like any other vice, your first experience is generally the one that leaves the greatest impression on you, whether positive or negative. If it's bad, you move on to something else and rarely look back. If, however, you find yourself drawn in, then that moment forms the basis for the attraction. It may expand in different directions, often with the same good/bad results, but many of us don't like to stray too far from where we start. Like a baby bird, I was "imprinted" with the science fiction of the mid 70's and that has stuck with me. I see it as my "mother", if you will, and I consider it my comfort zone.
Also, as some of us

And that, children, is why there are no more dinosaurs.
- Hayley Anachronism
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Re: Old Guard vs new
I can relate to this in a very Transformed-kind of way. To have one's face taken from them...and replaced by something else...something less human or otherwise artificial. I suppose it kind of relates to the female masking fetish in a strange way. I haven't seen much exploration of it in ASFR, but a few community members have mentioned it outside the forums to me. I think you were on the money, Robotman. It's all about identity. So much of the fetish to me comes from modifying my identity. So that end, convergently, I agree. Though I've never been into disassembly. Something about it feels creepy to me. I much more like the inverse: being put together or upgraded or otherwise modified, but always into either something more or...something else. Not something less.
Reality is just a vacation.
- dale coba
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Re: Old Guard vs new
Rayfe Knight, fembots won't be built in the most logical way possible. They will be designed as an experience, the way Apple creates its products. We won't be trying to cram giant computers or lenses into their heads. There's barely a need to put anything inside there.
As an experience, where would you want to design for the user to physically access components inside a fembot? One option should surely be behind the face. Without a face, she is effortlessly, irrefutably not a human - and she projects that she's not a person, either, since people really like their faces, and she's not at all disturbed that hers has been taken away.
Or, her head could be nearly empty. You could use it as a safe, to store your gems and jewels inside.
- Dale Coba
As an experience, where would you want to design for the user to physically access components inside a fembot? One option should surely be behind the face. Without a face, she is effortlessly, irrefutably not a human - and she projects that she's not a person, either, since people really like their faces, and she's not at all disturbed that hers has been taken away.
Or, her head could be nearly empty. You could use it as a safe, to store your gems and jewels inside.
- Dale Coba























- Miss Pris
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Re: Old Guard vs new
Why not have the best of both worlds? Maintenance access to the machinery that creates the facial expressions would come from the back, but the skin would be removable, revealing the outside "face" of the mechanisms beneath the mask? Why not have the skin made out of a material that could either be opaque or translucent as an owner (or fembot) desired? The first is an option for today, the second an option for tomorrow. And why stop there? If the wires and circuits must be visible, do the bits that animate her facial expression have to be opaque metal? How about clear plastic, or even thick, shatterproof glass? Materials design creates an interesting alternate route to explore - a bit quixotic sometimes, but why not? There's something to be said for peering through layers, a consideration for those who find unmasking and identity (or lack thereof) an important aspect to explore. And, if we're strictly speaking in terms of fantasy (and not something that one has to purchase and have repaired...) the fantasy of the fragile, glass lady is beautiful all on its own.
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