Fembot game creation - What would you like to see?

General chat about fembots, technosexual culture or any other ASFR related topics that do not fit into the other categories below.
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darkbutflashy
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Post by darkbutflashy » Sun Nov 21, 2010 7:31 pm

T-elos/Thurosis wrote:I know nothing about coding , programming. But maybe i can help with some designs and PNG stuff.
That would be awesome. Could you provide some of the following designs?

* A bunch of different faces showing possible party members (and maybe others) in different states (happy, angry, ...)
* The party while fighting against rows of enemies
* Enemies
* Animation cels for the characters (even a blinking eye or something that small would be great)
* Background pictures in matching style

I know this is a lot of work, but there is no deadline and we could start with only a few pictures. It could both be a hack'n'slay RPG and a conversation-heavy one, both are far more attractive when heaving graphics.

(By the way, I'm currently playing the "Shin Megami Tensei" RPG on SNES and it's a nice game because of its elaborated conversation and fight system, though its homebrew 3D graphics engine is somewhat disturbing, like it is incomplete. The game had been even better without it.)

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Post by NukuNookee » Sun Nov 21, 2010 8:26 pm

darkbutflashy wrote:
I do have the time to admin the MUD, and provide coding help, especially for any tricky work that needs done.
Understood. Your priority is the MUD. Perfectly okay for me, too.

dark
My priority is not necessarily the MUD, I just want to ensure we're not limited to a single user / downloaded game environment, when some may want more. I'm more than glad to help out with Inform coding.

The latest updates of Dead Souls were irking me, causing the admin account not to load after my infection engine changes, so I just copied the current Flexible Infection codebase over to make the base for GynoidMUD.

Gynoid MUD access: Gynoid.game-host.org port 2095 for MUD connections
http://gynoid.game-host.org:3095/ for HTTP / Creators Web connection.

Documentation for the MUD is available at http://dead-souls.net/

(Port 2095 is from the ELO song, Yours Truly 2095, from the Time album. http://www.lyricstime.com/electric-ligh ... yrics.html "I met someone who looks a lot like you, she does the things you do, but she is an IBM....")
Gynoid Conversion, how can we make you better today?
Latest version 38 beta here. Alternate site here.

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Post by gynoneko » Mon Nov 22, 2010 7:46 am

Is there anything up in that MUD yet that you just posted?

As for controlling a fembot, I like that idea. In fact, we could even introduce something like remote dolls, but that might be too much for this, and seems too similar to Surrogates.
I do like the idea though.

So what do we need to do right now then? I can usually help out with art too, I haven't posted anything here before but I am pretty handy with Photoshop.

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Post by NukuNookee » Mon Nov 22, 2010 8:55 am

gynoneko wrote:Is there anything up in that MUD yet that you just posted?

As for controlling a fembot, I like that idea. In fact, we could even introduce something like remote dolls, but that might be too much for this, and seems too similar to Surrogates.
I do like the idea though.

So what do we need to do right now then? I can usually help out with art too, I haven't posted anything here before but I am pretty handy with Photoshop.
The MUD has the bare mudlib, which includes some adventuring areas, a town / adventuring hall / shops, and some NPCs to interact with along with monsters to fight.

There are some transforming potions for sale in the potions shop. The silver one should be of the most interest here. :)

I should probably get busy and finish the Gynoid Conversion domain (region) that I started but haven't completed. Or at least get it to where it's playable.
Gynoid Conversion, how can we make you better today?
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Post by gynoneko » Mon Nov 22, 2010 9:26 am

Let me know when you'll need anything and what you'll need.

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Post by NukuNookee » Mon Nov 22, 2010 10:45 am

I've updated the MUD to allow all humanoid NPCs to be infectable.

It should now be possible for a gynoid player to run rampant making everyone like them.... :D

Maybe I should have it keep score....
Gynoid Conversion, how can we make you better today?
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Post by T-elos/Thurosis » Mon Nov 22, 2010 2:01 pm

darkbutflashy wrote:
* A bunch of different faces showing possible party members (and maybe others) in different states (happy, angry, ...)
* The party while fighting against rows of enemies
* Enemies
* Animation cels for the characters (even a blinking eye or something that small would be great)
* Background pictures in matching style

I know this is a lot of work, but there is no deadline and we could start with only a few pictures. It could both be a hack'n'slay RPG and a conversation-heavy one, both are far more attractive when heaving graphics.
i would like to help with graphics, but frist of all which character should i draw? I have 3 OC Android girls. (Ayaka, Miaka and Sayaka)

Do you want me to draw my OC Miaka for this, or one of those three or should i do a complete new design?
in the other hand I need at least a small part a story/plot or at least something like that to get the right "atmosphere/mood" to draw something fitting.
darkbutflashy wrote: (By the way, I'm currently playing the "Shin Megami Tensei" RPG on SNES and it's a nice game because of its elaborated conversation and fight system, though its homebrew 3D graphics engine is somewhat disturbing, like it is incomplete. The game had been even better without it.)

dark
Sorry i have only a little experience in making small stuff in google sketch up like Room designs, but i'm totaly inexperienced in making 3D human-shaped stuff...
I think we should start it easy ^^;

-----
Edit:
here are some of my animation stuff which i made more or less traditionally http://thurosis.deviantart.com/gallery/31172

here some backgrounds:
http://thurosis.deviantart.com/gallery/218404

sketch up room design:
http://thurosis.deviantart.com/gallery/ ... 5#/d2pdqgs

not a good example but here a "new" design of an android girl which i drew for someone here at fembot central
http://thurosis.deviantart.com/gallery/#/d2yi3hn

and here some pictures of my most favourite android girl Miaka:
http://thurosis.deviantart.com/gallery/ (folder of Miaka comics)
http://thurosis.deviantart.com/gallery/ ... /#/d2ewdzd (random sketches of her)
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Post by gynoneko » Mon Nov 22, 2010 6:38 pm

This is all about starting a new game right?
I think we are all interested in that, something we can all get some input to as well.
I'm just getting a bit confused with all the cross talk going on in this thread, either that or I am missing something.

I am willing to help with anything from BASIC programing/debugging, to art, to stories and characters.

How do these games add art anyways? I thought these were all text based?

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Post by NukuNookee » Mon Nov 22, 2010 8:49 pm

gynoneko wrote:This is all about starting a new game right?
I think we are all interested in that, something we can all get some input to as well.
I'm just getting a bit confused with all the cross talk going on in this thread, either that or I am missing something.

I am willing to help with anything from BASIC programing/debugging, to art, to stories and characters.

How do these games add art anyways? I thought these were all text based?
Inform can have graphics and text, along with sound. Some interpreters may not support the graphics or sound, but will still play the text portion of the game.

The MUD is purely text based.

Yes, this is about starting a new game, or games. It sounds like we have two different game designs in progress, one for a text based multi-player game (which the MUD will provide), one for an Inform-based single player game with graphics / RPG elements.
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Post by Enchanter » Mon Nov 22, 2010 8:51 pm

I feel the need to point out that there has been no real discussion of what the "game" being talked about actually ought to do. I think each of us has a completely different sort of game in mind.

Since NukuNookie is the one actually DOING something, it seems natural to me that he gets to decide what kind of game is being done. (Obviously if someone else wants to start another project, that'd be cool. I certainly haven't got the time.) But I think, Nuku, it would help the discussion if you could clearly lay out some initial parameters of what you're imagining. It's clear that your idea of what a MUD is is very different from mine, and others here may have no idea what a MUD is to begin with. It's all well and good to ask what others want, but if one of us wants an interactive roleplay setting with other players, one wants an adventure-style game with weapons and stats and NPCs, and another wants a paper-dolls game, we're going to be talking at cross-purposes unless someone gets us all on the same page.

I'm also fine with discussing a hypothetical game that nobody's actually building yet - we can dream - but if you're actually looking for help on a concrete project you're going to need to specify what the project is and what kind of help will be of value.

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Post by T-elos/Thurosis » Mon Nov 22, 2010 10:36 pm

i can start right ahead, with some little graphic stuff, if someone can tell what we exactly need, for this game.
Randomly starting to do something will not go well
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Post by NukuNookee » Mon Nov 22, 2010 11:15 pm

Right now, the MUD is a generic Dead Souls mudlib with an "infection" style TF engine in place. There are gynoid TFs implemented, along with some furry TFs left over from Flexible Infection MUD. All humanoid NPCs are infectable, though I do need to do some tweaking to the agressive attack code... changing races seems to trigger bloodbaths. :twisted:

I have about 1/4 coded a rough version of Gynoid Conversion (which is not reachable by players in the game world yet), which I may get back to over the holiday and finish out.

The MUD I've set up will be available for all to develop what they want on. If they want a feature that takes MUDlib-level code, I will probably implement it, though if they implement it / test it, it will make things go faster.

Dead Souls is an LPMud derivative, running on the LPC language (specifically the FluffOS/MudOS variant.)

Do you want a hotel with rooms for rent, that people can use to have private role playing parties? The MUD can be used for this, kinda like a chat room, but with more interaction.

Want fembots with replaceable / upgradable parts? I'll have to look into what it will take to implement a general framework and some examples, and let people create from there.

A mansion full of the fembots, a fembot brothel, etc? I'll see what I can do.

LPC is very versatile, I just need more experience familiarizing myself with the features / methods used in the newer MUDs. My primary MUD coding experience is from the old LPMud 2.4.5 mudlib, over 15 years ago....

I should probably start a separate thread for MUD development / discussion.
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Post by darkbutflashy » Tue Nov 23, 2010 5:45 am

Enchanter wrote:Since NukuNookie is the one actually DOING something, it seems natural to me that he gets to decide what kind of game is being done. (Obviously if someone else wants to start another project, that'd be cool. I certainly haven't got the time.)
Nope. NukuNookee invites people in making a MUD. I'm inviting people in making an fembot themed text adventure with RPG/romance game/graphic elements.

I'm completely ok with anybody wanting to concentrate on the MUD, but I'm off there because my interests are different. I'm a programmer and know Inform7 enough to implement such a game, but really want to share the game creation with others, by enabling them to participate.


We should start two threads "Fembot MUD" and "Fembot text adventure" to do the specific discussion of the two concepts there and leave this one open for the general discussion.

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Post by Enchanter » Tue Nov 23, 2010 6:04 am

Ah, sorry darkbutflashy - I was pretty sure I was getting confused on who was doing what, but glad my post provoked a clarification.

Yup, two separate threads for two separate games makes sense to me.

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Post by darkbutflashy » Tue Nov 23, 2010 6:25 am

T-elos/Thurosis wrote:i can start right ahead, with some little graphic stuff, if someone can tell what we exactly need, for this game.
Randomly starting to do something will not go well
May I invite you and anyone else who likes the idea of making a fembot themed adventure/RPG/romance game into that thread? We can discuss things specific for that game there.

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Post by darkbutflashy » Tue Nov 23, 2010 7:21 am

gynoneko wrote:I am willing to help with anything from BASIC programing/debugging, to art, to stories and characters. How do these games add art anyways? I thought these were all text based?
Before I miss that, I'm inviting you, too.

dark
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