So far I have no idea if I will end up submitting them to the gallery on the wiki, so I'll be using this thread as a testing ground of sorts to see if they're worth it.

I just finished drawing this one, which is by no means a very polished or complex piece (the hands and feet are very approximative and some limb segments might be too long) but a little example of what I like to draw; She's based on Kathy Ireland and Renee Simonsen, who are among my favorite models; I considered adding urine (or a synthetic equivalent thereof) streaming down her legs, but I remembered it might be against the regulations. The metallic reflections on the swimsuit were done not through actual skills, but by combining several of photoshop's layer filters. It's a very approximative technique that works well for fabric and organic textures, but not with machinery or more geometrical shapes.
Speaking of which, my problem is that I've grown a little too accustomed to drawing fleshy shapes, and drawing convincing mechanical parts ends up being kind of a chore, which is really annoying to me because I love fembots. As a result this girl over here ended up with very few robotic elements visible, and they're not very well-rendered. So if you have tutorials and suggestions on how to draw the inner workings in a quick and efficient manner, I'm all ears.