Feedback and You!
- Brytestar
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Re: Feedback and You!
That's interesting Saya. I'll keep that in mind. I know not everyone is into muscles (and no I am NOT talking about muscle cars/trucks!) Still I'd hope to see a story about it.
Sometimes you just gotta look at the Bryte side!
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Re: Feedback and You!
I've been waiting for feedback on my fics for some time now. There is a link to them in my signature.
A list of my work: http://www.fembotcentral.net/viewtopic.php?f=4&t=13122
- Murotsu
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Re: Feedback and You!
I took a quick look at your story. If I can find more time, I'll read it in its entirety.Esleeper wrote:I've been waiting for feedback on my fics for some time now. There is a link to them in my signature.
If you want honest feed back I can proffer it. I won't generally judge the concept or idea. That'd be wrong. But, there are good and bad ways to write fiction.
You need less exposition, more dialogue. The paragraphs should be broken up into shorter, single topic ones. Some "white" (ie., unused space) on the page isn't a bad thing. Let the characters talk rather than talk for them. Don't explain things, show and describe them to the reader and let the reader draw their own conclusions. Implicit is often better than explicit. Let the reader's imagination work for you rather than blandly tell them in detail what's going on.
Remember, the reader can't smell, taste, feel, what's going on. These are often forgotten senses you can add. With the topic at hand, fembots can have other senses added too and you should let the reader experience them as well.
I hope that helps.
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Re: Feedback and You!
Pardom the late reply.Murotsu wrote:I took a quick look at your story. If I can find more time, I'll read it in its entirety.Esleeper wrote:I've been waiting for feedback on my fics for some time now. There is a link to them in my signature.
If you want honest feed back I can proffer it. I won't generally judge the concept or idea. That'd be wrong. But, there are good and bad ways to write fiction.
You need less exposition, more dialogue. The paragraphs should be broken up into shorter, single topic ones. Some "white" (ie., unused space) on the page isn't a bad thing. Let the characters talk rather than talk for them. Don't explain things, show and describe them to the reader and let the reader draw their own conclusions. Implicit is often better than explicit. Let the reader's imagination work for you rather than blandly tell them in detail what's going on.
Remember, the reader can't smell, taste, feel, what's going on. These are often forgotten senses you can add. With the topic at hand, fembots can have other senses added too and you should let the reader experience them as well.
I hope that helps.
You know, you sound just like my co-writer with aome of those comments, though he's admitted to me he's no expert on "show,don't tell" either. Doesn't help that I seem to struggle to get dialog to seem "natural", rather than forced or scripted. Sometimes I feel like having more dialog might actually backfire on me as a result. As for exposition, suffice to say the community I've written for most has a world building fetish that I ended up getting myself. If there's a way to make it less intrusive, I'd like to know.
I've known that the sensory studd was an issue for a while, but I can never quite seem to fix it. Any pointers or examples I could look at?
A list of my work: http://www.fembotcentral.net/viewtopic.php?f=4&t=13122
- Murotsu
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Re: Feedback and You!
My background is all technical and engineering. Creative writing is something I've only picked up in the last few years, mostly to keep from... Well, it's kept me here.
Anyway, at first I did lots of detail and narrative too. It took having it pointed out to me by pros how to fix that. Now I revel in eliminating stuff I included at first. I seek the most streamlined version of the scene I can create. I think carefully about each scene and what my senses (or those of the characters... my non-human characters get ones humans don't have) would be experiencing if I were there. Sights, smells, sounds. The feel of a surface.
Put yourself in your character's place. Try to think "if I were my character, what would I be experiencing in this scene?"
Also, try to storyboard some. Who is your main character? Focus on them. All the other characters are secondary. You can have more than one but remember who is important. If your story is about Thesis then focus on her. If Chares is important don't leave him out. Make sure the scenes revolve around the important characters.
Anyway, at first I did lots of detail and narrative too. It took having it pointed out to me by pros how to fix that. Now I revel in eliminating stuff I included at first. I seek the most streamlined version of the scene I can create. I think carefully about each scene and what my senses (or those of the characters... my non-human characters get ones humans don't have) would be experiencing if I were there. Sights, smells, sounds. The feel of a surface.
Put yourself in your character's place. Try to think "if I were my character, what would I be experiencing in this scene?"
Also, try to storyboard some. Who is your main character? Focus on them. All the other characters are secondary. You can have more than one but remember who is important. If your story is about Thesis then focus on her. If Chares is important don't leave him out. Make sure the scenes revolve around the important characters.
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Re: Feedback and You!
I try. Complicating matters is that the community I write for most of my work (including what I posted) is rather big on worldbuilding, sometimes to the point of losing track of the story itself. I try to keep the habit under control, but ultimately it just doesn't feel right to me if I skimp on too much detail. Just a personality or cultural quirk on my end I guess, but I'll keep it in mind.Murotsu wrote:My background is all technical and engineering. Creative writing is something I've only picked up in the last few years, mostly to keep from... Well, it's kept me here.
Anyway, at first I did lots of detail and narrative too. It took having it pointed out to me by pros how to fix that. Now I revel in eliminating stuff I included at first. I seek the most streamlined version of the scene I can create. I think carefully about each scene and what my senses (or those of the characters... my non-human characters get ones humans don't have) would be experiencing if I were there. Sights, smells, sounds. The feel of a surface.
Put yourself in your character's place. Try to think "if I were my character, what would I be experiencing in this scene?"
Also, try to storyboard some. Who is your main character? Focus on them. All the other characters are secondary. You can have more than one but remember who is important. If your story is about Thesis then focus on her. If Chares is important don't leave him out. Make sure the scenes revolve around the important characters.
One last thing. Did the smut part of it seem alright to you? Even with several stories under my belt. I always get hung up worrying that I'm not doing it right.
A list of my work: http://www.fembotcentral.net/viewtopic.php?f=4&t=13122
- Murotsu
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Re: Feedback and You!
I do more sci-fi than anything else as far as writing goes. Even when you world build, and believe me I have made some incredibly detailed ones... including one I'm planning a story for here because he race fits the genre (imagine organic robots derived from humans... no artificial machine added...), I end up throwing away most of the detail as it isn't relevant to the story. You only need the bits that the characters actually interact with.
Think of it this way: How much of the world do you actually experience on a daily basis? Sure, there's lots of other stuff going on but what's relevant to you is the part you are actually involved with.
As for the smut / porn part, that's something best answered by someone else. I tend to go light on it because the way I see it including graphic sex scenes for the sake of including them holds next to zero interest to me. If it isn't part of the story, doesn't fit the narrative, then there's no point to it unless that's what your personal... whatever... wants. I want to be able to immerse myself in the story, become part of it.
Think of it this way: How much of the world do you actually experience on a daily basis? Sure, there's lots of other stuff going on but what's relevant to you is the part you are actually involved with.
As for the smut / porn part, that's something best answered by someone else. I tend to go light on it because the way I see it including graphic sex scenes for the sake of including them holds next to zero interest to me. If it isn't part of the story, doesn't fit the narrative, then there's no point to it unless that's what your personal... whatever... wants. I want to be able to immerse myself in the story, become part of it.
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Re: Feedback and You!
Who would be up for giving me constructive criticism for my stories? I'd like your honest opinion and if it's negative, i want to hear it in full. Be brutally honest and don't hold back. I want to improve my writing capabilities, and i need people who won't be afraid to hit me where it hurts.
If anyone's up for this, please private message me!
If anyone's up for this, please private message me!
- DollSpace
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Re: Feedback and You!
I’ll give it a read and see if I can generate some constructive criticism and feedback for you. Send me DM with stories or links and I’ll read ‘em.Robo-Admirer wrote: ↑Mon Sep 16, 2019 5:20 pm Who would be up for giving me constructive criticism for my stories? I'd like your honest opinion and if it's negative, i want to hear it in full. Be brutally honest and don't hold back. I want to improve my writing capabilities, and i need people who won't be afraid to hit me where it hurts.
If anyone's up for this, please private message me!
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