Daydreaming: Fembot-themed video game

General chat about fembots, technosexual culture or any other ASFR related topics that do not fit into the other categories below.
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Re: Daydreaming: Fembot-themed video game

Post by darkbutflashy » Mon Apr 25, 2016 8:27 pm

Extyr, I too think that's a great idea. Making it a stats based game puts some automatic into it which blends well with the theme. However, I have an idea to spin this further: don't expose the stats to the player. Instead, it's all hidden under meaningful, robotic text blurbs. So when you sent your bots on missions, they occasionally report what they are doing and you have to keep track of this in your mind. And as more bots you have on missions, the more complicated it gets because they all report in real-time and you have to go for the big picture while your bots are all only focused on simple tasks they can accomplish by their programming. This would be extremely challenging for the very reason people nowadays aren't prepared for rapid, thorough text processing any more. tl;dr.

Another complication can be different bot types and different source material (given they are transformed from women) give different, opaque stats which may change the outcome of a mission.
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Re: Daydreaming: Fembot-themed video game

Post by Extyr » Tue Apr 26, 2016 4:17 pm

Well I was thinking more of a turn by turn approach, as by 4X games tradition. Hiding the stats would just be mean to the player, and the goal of a game is to have fun, is it not? As for the bots stats, I was thinking about doing different unit tiers using robotman different models of fembot as a base. Then you would be able to research new technologies to get new functions and better performances. In fact I'd have to design the whole tech tree. Things like different programming packages (social, work, sexual, etc.), waterproofing, night vision, subdermal injector, gas dispenser, perspiration simulation, hair and nail growth, etc. So I have to decide what would be those main stats. Human likeness? Battery life? Processing power? Imagination? Combat power? Enemy detection? Attractiveness? So many things to consider...

I only have a half finished university degree in computer science and I haven't coded anything in 5 years, so I don't even know if this is little more than wishful dreaming...

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Re: Daydreaming: Fembot-themed video game

Post by darkbutflashy » Wed Apr 27, 2016 5:30 am

Ah, so our idea was not entirely different. And nah, hiding the stats isn't mean when you provide enough infomation to the player she/he can guess the actual stats herself. The reason why I personally don't like to see any stats is because I focus extremly on these numbers then and miss the whole story. It reduces the game to minesweeper, and that gets old after a while.
I only have a half finished university degree in computer science and I haven't coded anything in 5 years, so I don't even know if this is little more than wishful dreaming...
Ah, oh, electrical engineer here. But coded my first game 34 years ago. Second program I did, actually. So, practice! It helps you much more than any degree.

I had the idea to do this in Inform7, like NukuNookee did it with his "Gynoid Conversion" game. It's a descriptive language suited for processing of "natural" language commands and the source code is pretty much readable as plain english, too. One can use it for text adventures and stats-based games too. The compiler outputs to zcode/glulx, so it can be embedded into web sites to play it online.
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Re: Daydreaming: Fembot-themed video game

Post by stelarfox » Tue May 10, 2016 10:12 am

This topic is just for me as i am a video game programmer.
even so, sims work because you have some kind of objective, even if you can do anything. also thats why after some times the play gets boring (for me at least).
and as i also enjoy what robotman says i think that ,if you put the gynoids as you say, will be kind of boring. the actual AI you can make will be dull.
i mean part of the reason i like this is because of the fact they should act almost human without the problems of a human. you can call a gynoid "you are my doll" but a human girl will mostly not want that. meanwhile if you enjoy doing so a gynoid would.
and exactly that will be the problem, if a gynoid always says something like "thank master" will be boring rather soon.

so for that kinds of interaction i will really prefer something more interactive like for example, second life, where you can really rp. and then its a lot more fullfilling. (after all the no goal is still there but with more open posibilities).
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Re: Daydreaming: Fembot-themed video game

Post by Robotman » Tue May 10, 2016 10:38 am

The more I've been "daydreaming" about this idea since I made the original post, the more the whole concept has changed in my mind.

Now I imagine an open-world style game where you can walk into CyberFem Park, get a room, rent fembots, attend lingerie fashion shows, go to the Circuits Bar, and generally interact with guests and staff robots and objects.

But I fully realize that it wouldn't really be a "game" without a challenge, so I think the "game" part would be playing as an android infiltrating CyberFem Park for espionage. It would be a corporate spy mission, with the object to steal trade secrets and even some easily carried hardware, and escape undetected.

And while I'm just daydreaming, CyberFem Park includes a sport bike race track because why the hell not. Take a break from all the fembot stuff and race a few laps.

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Re: Daydreaming: Fembot-themed video game

Post by --NightBattery-- » Tue May 10, 2016 4:35 pm

i can imagine a fembot of your universe giving a fellatio to the character, then after a bar becomes full and a sassy looking button appears and the player click it, her face is splatted with the imaginary seed of the character. then after a small recovery she looks at the face of the PC with some bright eyes and ask "what do you want me to do now, master?"
and among the options there would be:

*do Go-kart Racing.

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Re: Daydreaming: Fembot-themed video game

Post by Robotman » Tue May 10, 2016 5:49 pm

That's the spirit. ;)

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Re: Daydreaming: Fembot-themed video game

Post by stelarfox » Tue May 10, 2016 6:38 pm

and will not be even better all you just say if you know a true female just said that because she truly wants to be a gynoid and do that for you really?

that kind of things is what i do in second life.
I build them, I program them, and also order them to do such things. even use the cum to "run" their systems.
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Re: Daydreaming: Fembot-themed video game

Post by darkbutflashy » Tue May 10, 2016 6:55 pm

Ah, I think we got carried away. But then, daydreaming... :P
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Re: Daydreaming: Fembot-themed video game

Post by Deep Blue » Sat May 21, 2016 2:48 pm

Maybe we made an assembling game, you can choose different part for the robot. Or make an arcade game , the fembot fight and broke the skin when got hit.

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Re: Daydreaming: Fembot-themed video game

Post by Murotsu » Sun May 22, 2016 12:16 am

Well, an older MMORPG called Scarlet Blade is a start. I think it's still available from the original designers...

http://www.aeriagames.com/

A review:

http://www.mmorpg.com/gamelist.cfm/game ... Blade.html


Image

Image

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Re: Daydreaming: Fembot-themed video game

Post by stelarfox » Sun May 22, 2016 2:22 pm

I guess every one had a different opinion, but truly in my case is a down to see what you shown. cannot explain what exactly.
perhaps they show too much metal, or perhaps i will like someone more like a cute maid. For my personal taste they look too forcefull and not cute enough but, thats just me of course.
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Re: Daydreaming: Fembot-themed video game

Post by darkbutflashy » Sun May 22, 2016 3:07 pm

If I understand it right, the girls are neither robots nor cyborgs but wear exoskeletons.
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Re: Daydreaming: Fembot-themed video game

Post by Stephaniebot » Mon May 23, 2016 5:06 am

Even as an exoskeleton, I do love that last one, would happily put that on. First one is way too revealing for an old lady like me, but the other 2 I could live with
I'm just a 'girl' who wants to become a fembot whats wrong with that?

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Re: Daydreaming: Fembot-themed video game

Post by Murotsu » Mon May 23, 2016 9:11 am

It is an MMORPG. It has to appeal to tens of thousands of players to make money. The storyline has the girls being manufactured. I'd say suspend belief and let your imagination see them the way you want to see them. There are some situations in the course of game play where you run into robot girls too as part of a scenario / task to advance your character.

My two big problems with this particular game have nothing to do with the appearance of the characters. Those are, first the game is "free to play." But, Aeria has it rigged heavily in favor of spending cash to get your character ahead. My objection here is that it is too tilted towards spending rather than allowing a player to advance based on good game play and the effort they put into the game. It is made too much in favor of buying success rather than gaining it by putting in the effort.
My second is with the game mechanics. It uses Steam as the game engine and that makes the controls somewhat complicated to use. It also results in a sometimes very artificial feel to play.

I haven't fooled with this game in quite a while, but I do think it is still available.

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Re: Daydreaming: Fembot-themed video game

Post by darkbutflashy » Mon May 23, 2016 10:01 am

Image
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Re: Daydreaming: Fembot-themed video game

Post by stelarfox » Tue May 24, 2016 9:44 am

and what do you pretend quality over a free game?
the ones that did this do you think they care about what are we searching truly? they only care to give you marginally good product so you do not just toss it away automatically as i did. (but as a game programmer myself i have a bit higher standards) besides as i just expained i play a better game myself, because i play on SL really rping and owning the gynoid.
so an mmo where i know that they only want your money and really care only enough so you expend, will never be that good.
only people that really are like us, will make it good enough because the others have not enough pasion for it. and as the above graphic showed from south park what they said is 100% true.
they give a shity product so or you left it or you get a not so shity product if you expend a lot.
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Re: Daydreaming: Fembot-themed video game

Post by darkbutflashy » Tue May 24, 2016 12:37 pm

Ah, no. As the Prince of Canada and his prime minister (?) explained to Terrance and Philip, the game has to get only mildly interesting as soon as you pay. So you never go from the hook but you are never satisfied either.
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Re: Daydreaming: Fembot-themed video game

Post by stelarfox » Tue May 24, 2016 12:42 pm

true but i do not find that apealing when i can see all they try is to get money and not give you what you really want. also, because i can find more rewarding do it in some other way.
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Re: Daydreaming: Fembot-themed video game

Post by KingJeremy » Fri May 27, 2016 2:03 pm

darkbutflashy wrote:Ah, no. As the Prince of Canada and his prime minister (?) explained to Terrance and Philip, the game has to get only mildly interesting as soon as you pay. So you never go from the hook but you are never satisfied either.
I'm more interested in Scott the Dick's take on this.

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Re: Daydreaming: Fembot-themed video game

Post by Deep Blue » Mon Oct 03, 2016 12:30 pm

I think it should have a large repair scene.

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Re: Daydreaming: Fembot-themed video game

Post by --NightBattery-- » Mon Jul 17, 2017 4:02 pm

Image
Hello I am Battery and this is my scavenger mode. I found some interesting daydreaming about robit videogames on ██████ and I am pouring it here to keep the ember of this thread alive. Regards.


Probably sandboxy RPG with lots of adventuring but in sci-fi setting, maybe with some survival elements, including traversing through derelicts, space bases etc, where aside from loot, plot hooks etc there's all kinds of lustful creatures including crazy hordes of sexy robot girls programmed/glitched to arouse and fuck dry any male and fuckable creature till they're completely spent.

So you got your regular survival, some combat, crafting, maybe even building if you plan to put down some roots somewhere and modernizing your own spaceship that could serve as a tiny base - non-lewd elements that make decent game on their own (I imagine something like first Fallouts or Septerra Core, just with different style of graphics and character busts etc a'la VNs). But there's also plenty of fucking, be it part of plot and character interaction or as alternative to fighting, especially against powerful robots of varied levels of humanoid looks, many of which are harmless till attacked but willing to fuck till then. Maybe you could also buy, customize some yourself or even find, hack or build from grounds up (using scavenged or bought, expensive and rare parts) some yourself as team members, choosing not only general looks (based on different parts with varied stats and functions) but also simulated personality (if any at all, probably would require better CPU etc) and prefered/eagerly indulged fetishes (may be limited by the rest of the hardware, don't expect footjobs from a robot which doesn't have limbs yet alone nice, soft, human-like legs but only antigrav jets, for example).

Would require plenty of work on even those aspects of customization alone (especially if you'd like robots to participate in conversations etc with differences depending on their personaity and parts) and it'd be game probably level above of even the best commercially sold H stuff if done properly so I don't expect to see anything like this anytime soon. But it's fun to imagine.

The bosses would be beautiful robot girls from different types, ranging from sexy and villanous humanoid robots, mechanical monster girls and robots that don't look too human but still have a very feminine air in their designs and personalities. The normal enemies are drones built solely for combat but since there are robo fetishists that find some of those cute or sexy then there would be some sort of sexualization in how they look.
You start the game with a very basic combat robot girl but you can obtain new parts by destroying enemies and use their parts to customize your robot girl both in look and in gameplay functions like gaining new mobility options, armor and weapons, customizing her personality would be neat too.
Boss battles have multiple ways to clear them with different rewards and outcomes depending on how you defeat the boss. Defeating them by attacking them with lethal weapons would destroy the boss and reward you with different parts depending on where you aimed your attacks the most but you can also find ways to disable the boss and take her back to HQ so that she becomes playable later after you repair her(the cost depends on how much you damaged the boss)

The game would have a lot of emphasis on the damage the bosses and the player take, reflecting this not only in their models but also in how they move, behave and their death animation. For example you can destroy specific body parts to disable some of the bosses' attacks like cutting the tail of a robot manticore and the like but this would make the repair cost higher and destroy some parts altogether. Finishing off the boss with powerful weapons like a sword would split her in half like in Mega Man Zero/ZX, using a powerful beam would destroy most of her torso and similar effects that would fit the weapon used. You can also use weaker weapons that won't cause all that much damage to her body once you destroy her, or you can use non lethal methods to make her run out of energy or a mix of both. However, the non lethal methods are more challenging and when the boss is low on life/energy she will enter a rage mode that makes the battle notably harder, after some time she will run out of energy and deactivate if you manage to survive without destroying her. Some non-lethal weapons would also have lewd effects on the boss like restraining her and leaving her in seductive poses or causing wardrobe malfunctions.

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Re: Daydreaming: Fembot-themed video game

Post by Robotman » Mon Jul 17, 2017 4:21 pm

I like the way you think. ;)

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